
Unique to Selvaria is her 41236BC Climax Art has a surprise built-in homing function, meaning there is some potential to raw punish Blasts in this fashion.
#DENGEKI BUNKO FIGHTING CLIMAX MIZUUMI SERIES#
Her 236X series has built-in teleport follow-ups and her 214X series are combo extenders as well as teleports with situational use and have a built-in high/low mix-up (214B/214C) to keep opponents on their toes. While not particularly quick, her teleports allow her to quickly traverse the battlefield and rush the opponent. Selvaria is a heavy hitter character that oppresses her opponents with large normals into devastating damage. With the blood of ancient Valkyria and armed with her ragnite shield and lance, she is a warrior to be feared.Ī guest character from the SEGA video game Valkyria Chronicles. One of the Drei Stern and fiercely loyal to Maximillian.
5 Punishes, matchups, mixup, oki, etc. Normal Moves ChusuiĪkira rushes toward the opponent: upon hit, he performs Kaiko then Utankyaku, followed by a rapid fire Chusui juggle combo based on one of his infinite rapid fire Chusui combos from the second Virtua Fighter game, and ends it with Youhou. ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel L = Low, H = High, A = Air, UNB = Unblockable If behind in rounds won, increases damage dealt by 20% instead.Ĭharacter Potential: Counter hit the opponent twice to increase damage dealt by 10% for 10 seconds. Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. 6S is a giant anti-air bike that hits twice to afford you two opportunities to run cross-ups or tick throws, though it’s a bit slow to call out without hard knockdown. It’s great for scrambles, mid-screen stand-offs, and quick punishes into hard knockdown. 5S is a giant hitbox in front of you that zooms across the screen with only 10 frame start-up. Just in case.Ĭelty - Celty is part neutral tool and part setplay staple. This is perfect for catching jump-outs on your offense, and clipping jump-happy opponents on your defense. 5S is DFCI's greatest anti-air, covering the entire vertical space two character lengths in front of you. You can repeat this more than once per 6S call.ĭokuro - Dokuro-chan is both a powerful neutral tool and a damaging combo extender. 6S is a pressure extender and pseudo-projectile that goes off by hitting (pushing) her to help her slide across the screen. 5S removes any opponent hitboxes that touch her while she jumps, netting easy punishes against antsy foes and forcing respect. Can feel overwhelmed in neutral due to lack of a fast run or giant buttonsĮrio - Erio augments Akira's oppressive close-range game to maximize any advantages he pushes. Struggles against zoners due to his step dash. Unique 666B move can catch opponents off-guard with its deceptive reach. Tetsuzankou is your best anti-air, your best reversal, and among one of your best raw punish moves. Best back dash in the game, allowing you to bait and punish whiffed buttons more easily than others. With the absolute best back dash in the game, he can move out of opponents' close-range pokes and move back in with his equally-quick forward dash. His unique dash move 666B can quickly close mid-range gaps and start his turn. His game plan is to get in your face and condition you to make unforced errors in close-range combat and punish. He sports decent, quick normals with deceiving range for an unarmed fighter. He's never seen without his trusty hachimaki.Ī guest character from the SEGA arcade game series Virtua Fighter, specifically wearing his outfit from Virtua Fighter 5.Īkira is the quintessential fighting game rushdown character. Akira is a Hakkyoku-ken fighter battling in the 5th World Fighting Tournament to test his skills and to find a worthy opponent.